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          Hi, my name is Luke a.k.a. (Red, or 
    Red Warrior,) and I'm a Populous Player.  Now, there's plenty of sites 
    out there that talk about
    strategies, 
    cheats, 
    CD cracks, have 
    Funny Picture 
    Collections, player galleries, 
    launchers, 
    tips, and 
    tricks for this game, so 
    I'm not going to waste my time taking about that stuff.  Instead, I'm 
    going to explain how to make levels in Hex.  I am part of the
    MOD World's 
    Team founded by 
    Khickman, and we'd like to have more members join us in making MOD 
    Worlds for the average players to enjoy.  I used to explain this in IM 
    conversations, but there's too many people that want to know how now so I'm 
    going to explain it below instead.  Now I found out recently that 
    people are making Map Editors for this game, so I originally decided not to 
    do this, but recent activities have gotten me motivated again.  So, 
    here we go.        The first thing your going to need 
    is a hex editor.  If you never heard of or used a hex editor before, I 
    suggest that you download this one (Hex 
    Workshop) cause it's the one that I use, and it 
    will be easier for me to explain things to you if were both using the same 
    thing.  Another thing your going to need is time, patience, and the 
    ability to stare at a white screen with a bunch of numbers and letters on it 
    for awhile.        OK, now that you have everything 
    you need, lets get started.  The files we're going to be working with 
    are the levl2???.dat files located in C:\Program 
    Files\Bullfrog\Populous\levels folder.   These files contain all 
    of the land and object data for all of the levels of populous.        Open
    C:\Program 
    Files\Bullfrog\Populous\levels\levl2001.dat in the hex editor.  This is 
    level 1.  Before I go any further, let me explain a couple of basic 
    things on the screen.  
    After opening lever 1, it should look like this:  (Study the picture 
    below).   
     This file, and all of the other level files are broken into 
    four parts... Well two parts that are important to us:   
     A total of 100 chronological valves 
    will get you all the way around the world on the x axis starting from the y 
    axis, and going to the right of it (see picture below).   So if 
    you want to make a 7 x 2 chunk of land on level one starting at (0, 0)  
    at the highest possible height (8005), This is what it would look like...   
     and this is what you'd do in the hex editor to make it. 
     OK, I think I've gave you the basics on making land.  
    If you have any questions or comments on this part, you can
    AIM or
    E-mail me.  
    Just play around with it a bit, and you'll get the feel of it.  You'll 
    notice that when making land, there will be major patterns occurring in the 
    hex view, especially if your landmasses are giant squares, or other 
    geometrical shapes.     Object Data: 
    The bottom section of 
    this file (Valves 
    14043 - End) contains 
    all of the object data data such as trees, people and stone heads.  To 
    quickly get down to the object's part of the file, go up to the "Edit" menu, 
    and click "Goto..."  Then type in 14043 and make sure "From 
    Position:  
    Beginning of File" is selected.  OK, you should now be sitting at a 
    part of the file that looks like Every 
    object consists of 37 valves as you can see in the diagram.   The 02 valve circled above controls 
    the type of object. (For example men (01), or huts (02), or trees (05)). 
       Other notes about object editing:   If you try to add the Yellow and Green tribes and their 
    buildings to level 1, or any other level that only has the Blue and Red 
    tribes on it, they won't show up.  This is because in the levl2001.hdr 
    file, the level is classified as a two player level, and deletes all the 
    other tribe information in the level generation process.  So to fix 
    this problem, just use an hdr file that came from a different level 
    containing all four tribes on it or at least the green tribe.  You can 
    then change the "atmosphere" of the level later with
    Ted's Spell 
    Editor.   If you choose to make two or more shamans for the same tribe 
    on your map, the shaman that comes first in the hex code is the one that 
    will be dominate, and will have the power to cast spells.  Wherever she 
    is located is where all of the other shamans for that tribe will be 
    reincarnated, and she will also be the only one that will make a 
    reincarnation site.  Also, only the dominate shaman can be placed in a 
    prison.  The other shamans will just simply walk out upon game start.   For more information on object editing,
    Chick Here 
    to check out Wargle's Site.   Red Warrior
          Also, as I stated before, if there's anything that don't 
    make since to you, just ask 
    me, and if there's anything that I just totally screwed up on, just
    tell me so I can fix it, cause I 
    did this late at night so it's bound to have some mistakes in it.   Questions? Comments? leave them in the
    
    Guestbook or 
    AIM (RedWarrior09), or
    Email (red@luke.kicks-ass.net) 
    me.   |